

The impression that it looks more like G3D arises, and is not to be discussed away.

But a little bit more like reshades 3D, would do vorpx good. If i crank up the 3D in reshade too much, it will look like a dollhouse. vorpX is vastly better performing, hence my hope that SuperDepth might someday be integrated into vorpX as an optional ZPD solution for those games it works better for. Unfortunately none of the methods of spitting this to an HMD work well just far too slow. You could try the SuperDepthVR version of the shader as well, but for some reason I seemed to get more distortion from that. On my display this gives me very good depth in the distance without too many ZPD artifacts and decent near-depth with almost zero distortion or artifacts. View Mode: VM8 Adaptive (I don’t remember setting this)ĭepth Map Adjustment: 73 (this is a VERY unusual setting for this parameter as most games are aroud 7.5 or less, but Cyberpunk seems to handle the depth weirdly.) There are a TON of settings for SuperDepth, but I’m reasonably sure these are all of the important ones:ĭivergence 25: (change as you wish to create more or less depth) I wanna try the Cyberpunk,can you share the setting? It would be beneficial to be able to access a modified SuperDepth 3D mode directly from within vorpX for certain titles as an alternative to your own Z3D, if you ever want to/could implement such an integration. I’ve been using SuperDepth for something like 5 years now on and off in various titles, and if you haven’t looked at it recently it’s definitely time to look again it’s come a very long way in that time. In Cyberpunk in particular it’s possible to get a Z3D solution that is incredibly close to a G3D experience (I can send you my specific SuperDepth3D settings if you wish to try them to see what I mean.) It varies a lot by title however. I’ve tested this on my flat-3D screen and HMD through the Virtual Desktop method (of course, it’s not really usable on the HMD as these methods are too slow/blurry).

One thing I’ve noticed is that while the Z3D provided by vorpX is often best, in some titles it’s possible to get better (even significantly better) results through SuperDepth3D. I’ve been playing a number of games recently in Z3D as very few games I’m currently playing have working G3D profiles (usually, like Outer Worlds, even if G3D is technically supported I have far too many lighting and/or shadows issues to make it usable).
